Preface

 

The Canary Club system was devised by Paul Heitner and John Lowenthal sometime in the late 50's or early 60's. There is a high level description of the system in The Encyclopedia of Bridge.

 

The system is really Roman Club with a strong 1Club opening rather than the Roman weak 1Club opening. One of the drawbacks to Roman Club was the necessity to create the suggestion of strength by bidding two suits rather than bidding and rebidding one suit. In addition there was no way to show a Club one suiter with the opening bid - one always had to bid a shorter suit first. As a consequence, there frequently were opening bids in 3 card suits.

 

Canary avoids that problem altogether. In fact there is no bid in the system of a suit less than 4 cards in length unless the bid is pre-defined as artificial. There is no illusion of naturalness as there is in Roman Club or in so-called natural systems.

 

A second feature of Roman Club was the use of a step response to 1Diamond/1Heart/1Spade as an artificial negative. This is part of the description of Canary Club which appears in The Encyclopedia of Bridge too. It has also been a basis of Canary Club as described in earlier versions of this document.

 

As of version 3, we will substitute 1N as the first relay response. This serves two purposes:

  1. This puts us more in line with what the ACBL considers legal. The 1N response to 1Diamond being treated as forcing is unique to this system, I believe, but probably causes no "legal" problems.
  2. Theoretically it probably is superior as well since it causes the hand which is more likely to be balanced to be declarer.

 

There is a problem introduced with this change. Auctions such as 1Diamond - 1Heart - 1N (which showed a Diamond suit with a Heart suit at least as long as the Diamond suit) and 1Heart - 1Spade - 1N (which showed a Heart suit with a Spade suit at least as long as the Heart suit) served as a way for opener to show that he didn't have "true" reversing values in the old method. There no longer is a means to show the distinction between reversing values and weaker hands. Experience will show whether this is a problem or not.

 

Basis of the system

 

 

The basis of this system is:

 
CANA
RelaYs
strong CLUB

 

Opening Bids

Opening bids Description

 

1Club 17 + HCP, all hand patterns except 23-24 balanced; (mostly) natural responses

 

1Diamond/1Heart/1Spade 11 - 16 HCP unbalanced or semi-balanced hand. Suit of at least 4 cards. Natural in the canapé sense.

 

1N 13 - 16 HCP 4333, 4432, 5332, 4441 (if singleton is A or K). Could have a 5 card major if the suit has only one high honor.

 

2Club 11 - 16 HCP 6 card Club suit, no secondary major

 

2Diamond 11 - 16 HCP 3-suited hand (4441/5440)

 

2Heart/2Spade 11 - 16 HCP 5/6 of bid major with 4/5 Club. The hand has 5 or 6 (Roman) losers.

 

2N 23 - 24 HCP balanced

 

3Club 11 - 16 HCP 5+ cards each minor. Hand has 4 to 6 (Roman) losers.

 

Hand Type Opening Bid Notes
Balanced    
13 - 16 HCP 1N Could have 5 card major if it has only one high honor. A hand pattern of 4441 is also allowed if the singleton is an A or K.
17 - 20 HCP 1Club rebid 1N
21 - 22 HCP 1Club jump in no trump
23 - 24 HCP 2N  
25 1Club jump to 3N over 1Diamond
Unbalanced    
one suiters    
11 - 16 HCP 1Diamond/1Heart/1Spade/2Club  
17+ 1Club  
two suiters    
11 - 16 HCP 1Diamond/1Heart/1Spade normal Canapé
11 - 16 HCP 3Club minors
11 - 16 HCP 2Heart/2Spade major and secondary Clubs
14 - 16 HCP 2Club Clubs and secondary Diamonds
17 + HCP 1Club  
three suiters    
11 - 16 HCP 2Diamond singleton or void in a minor
12+ - 16 HCP 2Diamond singleton (no void) in a major
17 + HCP 1Club  

 

Principles

 

 

  1. Principle of Canapé

    With 2 - suited hands, the shorter of 2 suits is bid first. If the suits are of equal length, the lower ranking is bid first (hands with secondary Clubs are an exception to this rule). There are two "types" of canapé, ascending and descending. When the lower ranking suit is bid first, then the sequence is called an ascending canapé; when the higher is bid first it is descending. In an ascending canapé sequence, the second suit is at least 5 cards long and is at least as long as the first. In a descending canapé, the second suit is always longer than the first.

     

  2. Roman loser count (see Courtney Losers ) is used for the purpose of evaluating an opening hand. This is the Courtney loser count as modified by Giorgio Belladonna and Walter Avarelli.
    1. No one suit can have more than 3 losers
    2. Each missing Ace, King or Queen is a loser
    3. A King with no honor higher than 10 is a ¼ loser
    4. A Queen with no honor higher than 10 is a ½ loser
  3. Throughout the description of this system, when describing cue bidding or the showing of controls, a control will mean a K or A or singleton or void indiscriminately. At the five level, cue bids will show Aces (in new suits). Cue bids will show high card controls (not singletons or voids) in partner's known 5+ card suit.

     

    Combination Losers Combination Losers
    AKQ(xxxx) 0 Axxx(xxx) 2
    AK 0 Kx
    A 0 Kxx(xxxx)
    KQJ 1 KQx(xxxx) 1
    KQ 1 KJ 1
    K 1 KJx 2
    Ax 1 K10
    Axx 2 K10x
    AQ 1 x 1
    AQx(xxxx) 1 xx 2
    Qx 2 xxx(xxxx) 3
    Qxx(xxxx) AKx 1
    QJ 2 QJx 2
    Q10x    

  4. With a 2 suited hand of 4Diamonds and a major, the Diamond suit should be suppressed with a weak (Diamond) suit and a weak hand.
  5. The loser count for the opening 2Heart or 2Spade should be 5 or 6.
  6. An opening 1Diamond, 1Heart or 1Spade in 1st or 2nd chair shall consist of:
    11 HCP or more; 2 or more quick tricks; 7 or fewer losers
    14 HCP or more; 1½ or more quick tricks; 7 or fewer losers

Development after opening 1Diamond/1Heart/1Spade

First Response to 1 Plain suit

 
Responses to 1Diamond
1Heart/1Spade/2Club natural 5 card suit, forcing
1N non-descriptive relay
Diamond raises limit
2Heart/2Spade/3Club game force; suit of HHxxxx; not solid
2N game forcing Diamond raise (Diamond Hxxxx minimum)
3Heart/3Spade/4Club Splinter Raise
3N not defined
Responses to 1Heart
1N non-descriptive relay
1Spade/2Club/2Diamond 5 card suit, forcing
Heart raises limit
2Spade/3Club/3Diamond game force; suit of HHxxxx; not solid
2N game forcing Heart raise (Heart Hxxxx minimum)
3Spade/4Club/4Diamond singleton or void in suit called with Heart support
3N minimum balanced Heart raise
4Heart unbalanced preemptive raise
Responses to 1Spade
1N non-descriptive relay
2Club/2Diamond 5 card suit, forcing
2Heart 5 card suit, not forcing
Spade raises limit
2N game forcing Spade raise (Spade Hxxxx minimum)
3Club/3Diamond game force; suit of HHxxxx; not solid
3Heart Invitational, good Heart suit (HJ10xxx minimum strength)
4Club/4Diamond/4Heart singleton in suit called with Spade support
3N minimum balanced Spade raise
4Spade unbalanced preemptive raise

Development after forcing 2 over 1

 

1Spade - 2Heart is discussed elsewhere.

 

The 2 over 1 response always shows a 5+ card suit and 9+ HCP. It is forcing unless responder is a passed hand. Opener will next attempt to define his own hand. He will re-bid his opened suit with a 1-suiter, or bid his second suit (which is at least as long as the first) if he has one.

 

Opener's first rebid

 
Opener's non-forcing rebids:
Rebid of opened suit at the 2 level;
Raise of responder's suit to the 3 level (promising 3+ card support);
Bid of a Club Canapé at the 3 level.
 
Opener's forcing rebids:
A new suit at the 2 level;
A jump shift to the 3 level or to 4Club
A jump raise of responder's suit with 5+ card support (this is keycard "Gerber")
A jump rebid of the opened suit showing a very good suit (one loser opposite a singleton)
A jump to 3N showing a strong Canapé in responder's suit;
2N with stoppers in the unbid suits and one of the below;
A Club Canapé
A one suited hand

 

The 2N rebid by opener (at his second bid) shows either a 15-16 HCP one suiter or a Club Canapé with extra values (if the response was 2Club, then the Club Canapé is not possible -- opener has a 15-16 HCP one suiter). Responder's non-forcing bid is a rebid of his suit; all other non-game bids are forcing to game or the four level.

 

In order to determine which hand type opener has, responder can bid 3Club or 3 of opener's major. The 3Club bid implies a Club fit, the 3 major bid implies a 3 card major suit fit.

 

After the 3Club bid, opener rebids his major if he has the 15-16 HCP one suiter. Any other rebid by opener shows the Club canapé.

 

After the bid of 3 of opener's major by responder, 3N shows the Club Canapé.

 

 

Responder's second bid:

A preference at the two level back to opener's first bid suit is a non-forcing 3 card preference with a disinclination to bid 2N.
A preference at the three level (with or without a jump) is:
Invitational if opener did not raise responder's suit and did not bid 2N;
Forcing if opener raised responder's suit or bid 2N. Thus the preference at the game level is weaker than the (forcing) 3 level preference. This forcing preference can be made on 3 card support because opener has not denied a 5 card holding in his first bid suit.
 
A single raise of opener's long suit is invitational at the three level, forcing to game at the four level.
examples:
1Heart 2Diamond
3Club 4Club game force

1Heart 2Club
2Diamond 3Diamond invitational
4Diamond forcing
  A simple rebid of responder's suit is not forcing A rebid of 2N is limit A leap to 4 minor is a slam try (if it is a rebid of responder's suit, it is always used artificially, not to show a good suit - use an immediate jump shift for that purpose). It shows one of the following:
Agrees that minor if it is one of opener's suits
Otherwise artificially agrees one of opener's majors:

If opener has bid and rebid the same major, the leap to 4Club and 4Diamond both agree opener's major. 4Club shows a Club control and 4Diamond shows a Diamond control lacking a Club control (remember that control means A, K, singleton or void).

If opener has bid one major and then the other, the leap to 4Club agrees Hearts and the leap to 4Diamond agrees Spades regardless of the order bid by opener.

Examples
1Spade 2Club
2Heart 4Club Heart fit
4Diamond Spade fit

1Heart 2Diamond
2Heart 4Club Heart fit + Club control
4Diamond Heart fit + Diamond control and no Club control

If opener has bid a major and a minor in either order, a leap to 4 of the minor opener did not bid agrees opener's major
Example
1Heart 2Club
2Diamond 4Club Heart raise
4Diamond Diamond raise (forcing)

    The principle of double fit applies: that is, the following auction is forcing
1Heart 2Club
3Club 3Heart
  The bid of the fourth suit (or a third suit) by responder at his second call is always natural and:
Non-forcing at the two level
Forcing (to game) at the 3 level
 

After the jump rebid by opener, responder can;
Rebid his suit (non-forcing)
Bid a new suit (probably an advanced cue bid)

 
Example:
1Spade 2Diamond
3Spade 4Diamond non-forcing
4Club advanced cue bid
4Heart advanced cue bid
3N not encouraging
4Spade not encouraging

After 1Spade - 2Heart

 

The 2Heart response to 1Spade is constructive, but non-forcing.

 

The auction develops as follows:
2Spade is not encouraging
3Club/3Diamond is natural (in the canapé sense) and forcing
3Heart is encouraging
3Spade is very encouraging, but denies 3Hearts
2N is a contract correcting call forcing a 3Club rebid by responder
3N is a strong hand with Heart Canapé

 

After 1Spade - 2Heart - 2N - 3Club

3Diamond is final
3Heart is a maximum hand with 2Hearts
3Spade 6Spade with 3Hearts, maximum hand (forcing)
3N maximum hand with 3Hearts (not forcing)

After 1Diamond - 2Diamond

The raise shows about 8 to 10 supporting points; this call does invite a rebid of a major (which is forcing one round).

After 1Diamond - 1Spade or 1Diamond - 1Heart or 1Heart - 1Spade

 

Responder has shown 8+ HCP with a 5+ card suit. The call is forcing. Responder promises to bid again unless opener makes a simple rebid of his own suit.

 

Opener's rebids:
A raise of responder's long suit to the 2 level shows 3 card support and is forcing to the 3-level in that suit.
A jump raise (to the 3 - level) shows 5+ card support and is forcing.
3N shows 5+ card support with 5 - 6 losers. This is usually a shapely strong hand.
A jump raise (to the 4-level) shows 5 card support and a minimum.
A new suit is normal Canapé and denies 3 card (or more) support.
1Diamond - 1Spade - 1N and 1Diamond - 1Heart - 1N show a secondary Club suit (i.e. a shorter Club suit than the Diamonds)
1Heart - 1Spade - 1N shows a 5Heart332 or 6 bad Heart322 minimum hand (i.e. just what it sounds like). New suits by responder at the two level are not forcing.
2N shows a one suited hand (semi-balanced) without 3 card support (15 - 16 HCP)

Responder's second bid after receiving a raise to the 2 level.
Opener Responder
1Diamond 1Heart
2Heart 2Spade Relay
2N balanced hand
3Club 1-3-5-4 or 1-3-4-5
3Diamond 5 + Diamonds
3Heart 5 + Spades (minimum)
3Spade 5 + Spades (maximum)

1Diamond 1Spade
2Spade 2N relay
3Club 3-1-5-4 or 3-1-4-5
3Diamond 5 + Diamonds
3Heart 5 + Hearts

1Heart 1Spade
2Spade 2N Relay
3Club 3-4-1-5
3Diamond 3-4-5-1
3Heart 5 + Hearts

 

If opener does not show 3+ card support of responder's suit, then responder's jumps to the 4 level in minors follow the same rules as after forcing 2 over 1.

 

New suits at the 2-level and 3-level follow the rules of forcing 2 over 1 (that is a new suit at the two level is natural and not forcing; at the three level natural and forcing).

 

A jump rebid is invitational

 

After opener bids 2N (e.g. 1Heart - 1Spade - 2N) a preference is nonforcing

 
Opener Responder
1Heart 1Spade
2Diamond ?
2Heart simple preference (3 card support)
2Spade sign off
2N natural non-forcing
3Club natural forcing (new suit 3 level)
3Diamond invitational
3Heart invitational (4+ card support)
3Spade natural invitation
3N sign off
4Club artificial slam try with 4+ card Heart fit
4Diamond natural slam try
4Heart sign off
4Spade sign off (hand can't be too good since suit was strong enough, but no jump shift)

After 1 Major - 2 (same) Major

 

Ewen game tries are used. This, of course is optional. If this conventional method is not used, then the partnership agreement should be that all calls are natural in the canapé sense.

 

These are the conventional sequences:

 
Ewen Game Tries
1Spade 2Spade
3Club, 3Diamond, 3Heart Long suit game tries
3Spade game try on power
2N "forces" responder to bid 3Club

Opener rebids 3Diamond, 3Heart, 3Spade with shortness in Diamond, Heart, and Club respectively.

1Heart 2Heart
2N, 3Club, 3Diamond Long suit game tries
3Heart game try on power
2Spade "forces" responder to bid 2N

Opener rebids 3Club, 3Diamond, 3Heart with shortness in Club, Diamond and Spade respectively.

 

If the auction goes 1 Major followed by a raise to 2, with an interfering overcall after the raise, then only "long suit" game tries are used.

Development after Forcing 1N Response

 

The one no-trump response to 1Diamond, 1Heart and 1Spade opening bids is forcing one round. It is a non-descriptive relay and of course is "alertable". When asked what it means, I usually say "It shows 6 to 29 HCP and asks for a further description of my hand.".

 

Opener's rebids:

 
First Rebid after Forcing 1N
After 1Diamond - 1N
2Club/2Heart/2Spade normal Canapé (2Club shows 5+ Clubs and exactly 4 Diamonds; with 5+ in each minor the opening is 3Club)
2Diamond minimum one suited hand (could have secondary suit of Clubs)
2N natural with long Diamonds (could have a singleton) shows extra values
3Club 4 card Club suit, good hand (the only non-Canapé bid by opener in the system)
3Diamond good hand, good suit 5 or 6 losers
3Heart/3Spade 6 card (Heart/Spade) suit 4 losers
3N 7 card Diamond suit, 4 card Club suit
After 1Heart - 1N
2Club/2Diamond/2Spade normal Canapé
2Heart minimum one suited hand
2N natural with long Heart (could have a singleton) shows extra values
3Club/3Diamond Canapé 4 or 5 losers
3Heart good hand, good suit 5 or 6 losers
3Spade 6 card Spade suit 4 losers
3N 7 card Heart suit with 4Clubs
After 1Spade - 1N
2Club/2Diamond/2Heart normal Canapé
2Spade minimum one suited hand
2N natural with long Spade (could have a singleton) shows extra values
3Club/3Diamond/3Heart Canapé 4 or 5 losers
3Spade good hand, good suit 5 or 6 losers
3N 7 card Spade suit with 4Clubs

 

 

Responder's rebids

 

After opener makes a rebid of his first bid suit or bids a new suit at the 2 level, then:
Raises of long suit are invitational
The cheapest call is a relay. If the cheapest call coincides with opener's first bid suit, the call is a relay not a preference.
A preference at the 2 level shows 3 trumps and about 11 HCP.
A preference at the 3 level is a limit bid. If a Heart or Spade preference, it shows a singleton in opener's long suit.
New suits are natural and game forcing unless the call qualifies as a relay. The hand is typically 5332. Don't do this with a singleton.
2N is a relay if opener's second bid is 2Spade; it is a natural limit bid if opener bid touching suits in a descending (higher ranking suit bid first) Canapé; it is a game force in the suit displaced by the relay otherwise.
Jump shifts into a new suit show a solid suit (AKQ109x)
Sample Forcing 1N auctions
1Heart 1N
2Club ?
2Diamond second relay (game force)
2Heart 3 card preference (about 11 HCP)
2Spade natural game force
2N game force with long Diamonds
3Club invitational
3Diamond solid suit (game force)
3Heart 4 card support with singleton in Club (not forcing)
3Spade solid suit
3N to play
4Club very invitational
4Heart to play
1Heart 1N
2Diamond ?
2Heart second relay (game force)
2Spade natural game force
2N natural limit
3Club natural game force
3Diamond invitational
3Heart 4 card support with singleton in Diamond (not forcing)
3Spade solid suit
3N to play
4Club solid suit
4Diamond very invitational
4Heart to play

After 1Diamond/1Heart/1Spade - 2N

 

The call of 2N is a game force in the suit opened. Responder promises Hxxxx of trumps. Opener rebids his long suit. A 3N bid by either (except if 1Diamond is opened) is a trump asking bid: the response shows the number of honors (step 1 = no honors; step 2 = 1 honor etc.). Later development is cue bidding except that a jump cue bid is a control asking bid to which the response is:

 
Step Responses to Asking bids
Step Suit holding
1 xx(xx...) x could be a Q
2 x
3 K (x...)
4 Ax (x....)
5 void
6 AK(x...) or singleton A

 

Steps 2 and 5 are deleted if shortness is impossible

How responder shows a good suit and game forcing values

 

To show a strong, 1 suited hand (i.e. a Roth-Stone 5-card major type), which is not suitable for a jump shift, first make the relay response and over opener's response:

 

Bid your suit with a jump if it is solid.

 

Bid your suit if it needs real support at the cheapest level. If your suit coincides with the next relay, bid 2N (a replacement bid) to show the displaced suit.

 

If opener bids your suit, make a second relay and then agree the suit the next round.

 

If opener surprises you by jumping to the 3 level on round 2 or bids 2N, show your suit as best you can. Jumps should be natural and suit showing. If you fit with opener's jump (be thankful, first of all), continue the relays, Blackwood or something. It won't happen often so it's not worth worrying about. Thus:

 
1Spade 1N
3Diamond 4Heart shows very good hearts,non-force

1Spade 1N
2N 4Club shows good clubs

Diamond - Club 2 suiters

 

Diamond - Club 2 suiters with fewer than 17 HCP are opened:

 

3Club
5+ Clubs and 5+ Diamonds with 4 to 6 losers
2Club
4 Diamonds and 6 Clubs with 4 losers
1Diamond
4 Diamonds and 5+ Clubs 5 or 6 losers or 5+Diamonds and 4 Clubs

 

The following is a summary

 
Showing 2 suited minor suited hands
Number of Hand Strength Opening Bid Comments
Clubs Diamonds      
5 4 any 1Diamond good suits if 5422, otherwise open 1N
5 5 any 3Club raise responder's Diamond preference with 4 losers
5 4 any 1Diamond  
6 4 min 1Diamond or 2Club suppress Diamond suit
4 5 min 1Diamond * rebid 1N over 1Heart (2Heart with 3 card Heart support)
        * rebid 1N over 1Spade (2Spade with 3 card Spade support)
        * rebid 2Diamond over 1N (relay)
4 6 max 1Diamond jump shift into Clubs next (only non-canapé rebid in system)

After Third or Fourth Chair Openings

 

Most responses are the same. Jump shifts are an exception. They show a 4 card fit and a source of tricks (flower bids). A jump shift is forcing to 3 of opener's suit.

Development after 1Diamond/1Heart/1Spade -- Jump Shift

 

Now that a jump shift is sensibly a forcing to game bid to show a good 6 card suit, we can develop an intelligent follow up. This is it:

     

  1. Jump rebid - this unusual call shows minimal support (Hx, xxx) for the jump shift suit and a real suit of opener's own.
  2. Raise - tentatively this shows support without a second suit you wish to show (no controls in it presumably). It is conceivable that opener has good support and sure slam ambitions; he will be able to develop his hand easily via cue bidding.
  3. Suit rebid - nothing special
  4. New suit - natural in the Canapé sense. If opener later raises opener's jump shift suit, he denies holding hand (1).
  5. Jump to game in jump shift suit - a truly miserable opening. Lack of controls, points, structure etc.
  6. Jump shift to a new suit. A fit with responder and shows opener's long suit.
  7. Minimum notrump - non-committal if 2N, else sign-off. Notice the ramification mentioned in (4)
Examples
1Heart 2Spade opener denies any real support for responder, else he would call 4Club at turn 2
3Club 3Spade
4Spade

1Spade 3Club
4Spade Opener could have SpadeAQJxx Heartxx DiamondKxx ClubKxx

1Spade 3Club
4Heart Opener could have SpadeQxxx HeartAQJxx Diamondxx ClubAx

1Heart 2Spade
3Spade SpadeKxx HeartAQxx DiamondA ClubQxxxxx
SpadeKx HeartAxxx DiamondQJxxxx ClubA
SpadeKx HeartAQxxx DiamondQJx ClubAxx

1Heart 3Club
3Heart SpadeAxx HeartKQxxxx DiamondKxx Clubx

1Heart 3Club
3Diamond SpadeAx HeartKxxx DiamondAQxxx Clubxx

1Heart 2Spade
4Spade SpadeKxx HeartKQxxx DiamondKx Clubxx

1Heart 2Spade
2N Spadexx HeartAKxxx DiamondKQx ClubAxx
Spadexx HeartAQxx DiamondQJxxx ClubKx

 

Relay Principles

Initiating relays

 

Relays are begun in the following ways:
By bidding 1N in response to 1Diamond/1Heart/1Spade and then making the cheapest call over opener's rebid.
By making the cheapest response to 2Heart/2Spade (see Development after 2Heart and 2Spade
By responding 2Spade or 2N to 2Club (see Development after 2Club).
By responding 2Heart or 2N to 2Diamond (see Development after 2Diamond).
By responding 3Heart or 3Spade to 3Club (see Development after 3Club).

Relay Auctions after 1Diamond/1Heart/1Spade

 

Opener's first rebid is discussed in the section titled Development after Forcing NT. After the second relay a game force is established. The only exception is that the auction can stop in an agreed minor at the four level if it was agreed at the three level. Opener bids naturally in the canapé sense. With a 5431 hand, he bids his 3 card suit; with 5422 he bids NT. With a 46 hand, he rebids his 6 card suit. With a 4630 hand, opener has a choice of rebidding his 6 card suit or bidding the fragment. With a 55 or 65 hand, opener rebids his first bid suit. Responder bids No Trump or one of opener's suits at his third call to establish the suit or suggest No Trump.

 

One problem that can occur is that opener's third bid can be 3Heart, 3Spade or 3N not allowing responder the opportunity to set trumps below the 4 level in a major. In order for responder to show which suit is trumps (and make a slam try), he will have to implicitly agree a major by bidding 4Club or 4Diamond. If one of opener's natural suits can be bid below game and the other cannot, then a bid of that suit is natural and other bids show a control and agree the second suit. If both of opener's suits can be bid below game, then the cheaper bid shows support in that suit and all other bids show support for the other suit.

 
Examples
1Diamond 1N
2Spade 2N Game Force
3Spade ? shows 6Spade & 4Diamond
3N to play
4Club Club control, agreeing Spade
4Diamond agreeing Diamonds
4Heart Heart control, no Club control, agreeing Spades
4Spade natural sign off

1Spade 1N
2Heart 2Spade artificial Game Force
3Heart ? shows 4Spade & 6Heart
3Spade Agrees Spade
3N to play
4Club Club control agreeing Heart
4Diamond Diamond control, no Club control, agreeing Heart
4Heart sign off in Hearts
4Spade sign off in Spades

1Spade 1N
2Heart 2Spade artificial Game Force
3Spade ? shows 5Spade & 6Heart (with 55 open 1Heart, bid Spades, rebid Hearts)
3N to play
4Club agrees Hearts
4Diamond agrees Spades
4Heart sign off in Hearts
4Spade sign off in Spades

1Heart 1N
2Spade 2N artificial Game Force
3N ? shows 5Spade4Heart22
4Club agrees Heart
4Diamond agrees Spade
4Heart sign off in Hearts
4Spade sign off in Spades

1Diamond 1N
2Spade 2N artificial Game Force
3Diamond ? shows 5+Spade & 5+Diamond
3Heart Heart control agreeing Diamonds
3Spade agrees Spades
3N to play
4Club Club control, no Heart control, agrees Diamond

 

If opener has shown a one suited hand, he bids his splinter over the second relay if he has one; bids his suit for the third time with 6+ cards and no singleton or bids the cheapest No Trump with a 5 card suit. The exception is:

 
1Diamond 1N (=relay)
2Diamond 2Heart (=relay)
3Club

this shows a secondary Club suit (not good enough for a 3Club rebid on the second round)

What calls constitute a relay

 
First relay - a 1N response to a 1Diamond/1Heart/1Spade opening
Second relay - the cheapest call even if opener's first bid suit.

 

1Diamond/1Heart/1Spade - relay - 3 same suit

 

Opener needs a semi-solid suit (one loser opposite a singleton) to make this jump rebid. The hand should have 5 or 6 (Roman) losers

 

Responder's rebids are:

 
New suit by responder is a control and agreement. This situation shows why the relay hand should not have a singleton and a suit of its own; It's virtually impossible for the responder to catch up.
3N is to play
Game is not encouraging

 

1Diamond/1Heart/1Spade - relay - 2N

 

This call shows a maximum hand with a broken 6 card suit or a good 5 card suit. The hand can contain a singleton.

 

Responder's rebids are:

 
3N is to play
3 new suit (not 3Club) game force, natural
3 opener's suit is a non-force
3Club is a relay which asks for a singleton; opener bids singleton if he has one (rebid of long suit shows Club singleton)

Competitive auctions after we open 1Diamond, 1Heart, or 1Spade

 

The enemy overcalls the opening bid.

 

Double is informative through 2Spade. It shows two hand types:

 

  1. Support (3+ cards) for the unbid suits and about 8 - 11 HCP. Opener makes a limit bid if possible.
  2. A suit of its own and a game force. If it turns out that the suit could have been bid originally (i.e. without a double) below the 2 level in opener's suit, then it shows a semi-solid suit. Otherwise it shows a 5 card suit.

No Trump bids are natural and limit.

Jump shifts are preemptive.

New suits are natural and forcing unless the call made is above the 2 level of opener's suit when a negative double is available. This is our definition of a negative free bid.
Examples:
1Diamond (1Spade) ?
2Club is a force
2Heart is a non-force (negative free bid)  

1Diamond (3Club) ?
all new suits are forcing since a negative double is not available.

 

The enemy overcalls the suit showing responses

 

Opener rebids as in natural systems; bids at the two level do not show extra values, at the three level they do. We hate to lose our 5+ card major, so we make allowances for opener holding a true dog when he bids a major (either re-bids or bids for the first time) at the two level.

 

They overcall the forcing 1N response:

 

If opener is able to make his normal response (i.e. the overcall has not taken away bidding space), then all is normal and relays can continue. Otherwise relays are off. They are also off if overcaller's partner interferes further.

 
Examples:
1Heart P 1N 2Club
2Diamond P normal auction, 2Heart = relay etc.
 
1Heart P 1N 2Diamond
3Club P relays off, Opener has shown extra playing strength, but there is no pre-defined relay type sequence now available

 

They double the opening bid:

 
XX = penalty
2N = limit raise
Raises = preemptive
Jump shifts = preemptive
New suits = natural force (including 2Heart / 1Spade)
1N = natural non-force with at most 3 card support for opened suit (8-11 HCP)

Other actions by Forcing NT hand:

 

  1. LHO bid a suit and partner passed:
    New suit is game force;
    Double is for takeout (through 2Spade);
    Cue bid asks for stopper.
  2. LHO took action and RHO took action (partner passed):
    New suit is game force;
    Double is penalty unless RHO raises LHO to 2Spade or less, then they are informatory.
    Actions by Forcing NT hand after RHO interferes over opener's second bid:
    1. 1. RHO bids a suit:
      Double is penalty;
      Raises are competitive;
      New suit is game force;
      Cue bid is game force is limit raise plus
      No relays.
    2. RHO doubles
      Redouble is penalty;
      Other bids retain meaning.

Development after 2Club

 

Unlike other 1Club systems, the Canary 2Club opening is never made with major suit length. As a consequence, there is no need to have a mechanism for uncovering 4-4 major suit fits (usually a response of 2Diamond is used for that purpose in other 1Club systems). Canary Club uses the 2Diamond and 2Heart bids to show length (5+ cards) in the next higher suit and at least game invitational values.

 

Responses:

 
2Diamond
shows 5+ Heart (forcing)
2Heart
shows 5+ Spade (forcing)
2Spade
artificial relay (shows at least game invitational values)
2N
natural, forcing
3Club/4Club
semi-preemptive
3Diamond/3Heart/3Spade
HHxxxx game force
3N
to play

 

2Club    2Diamond/Heart

 

Opener accepts the transfer with 3 card support. Sometimes the transfer is accepted with only 2 card support if the Clubs are too weak to rebid or the hand is not strong enough to bid 2N.

 

Opener bids 3Diamond with a Diamond suit and reversing strength. Opener bids a new suit (not Diamonds) or jump "raises" with a good hand with support. The new suit shows a singleton (in the suit bid).

 

2Club    2Spade

 

Opener rebids 2N with a maximum hand (usually 14 - 16 HCP). Responder's 3Club now asks for a singleton (if any).

 

If opener bids 3Diamond over 2Spade, he is showing a hand with reversing strength and a four card Diamond suit. All minimum hands are shown with a 3Club bid.

 

After 2Club - 2Spade - 2N/3Club:

 
3Diamond shows a Diamond stopper for No Trump
3Heart shows a Heart stopper for No Trump and denies a Diamond stopper
3Spade shows a Spade stopper for No Trump and denies a Diamond or Heart stopper

 

Opener rebids 3N if he stops the other 2 suits; otherwise he shows his stopper over 3Diamond and bids 3Spade over 3Heart to show his Diamond (repeat Diamond) stopper.

 
Examples
2Club 2Spade
2N (=extras) 3Diamond (shows Diamond stopper)
3Heart (shows Heart stopper, no Spade stopper)
3Spade (shows Spade stopper, no Heart stopper)
3N (shows Heart and Spade stoppers)

2Club 2Spade
3Club (=minimum) 3Heart (shows Heart stopper, denies Diamond stopper)
3Spade (shows Diamond stopper, no Spade stopper)
3N (shows Diamond and Spade stoppers)

After 2Club - 2N

 

Opener shows a singleton if he has one. He bids the suit in which he has shortness bidding 3N with no shortness. If opener bids 3Club, he is showing a secondary Diamond suit and reversing strength.

 

Additional note. After transfers new suits are forcing.

 
Examples
2Club 2Heart
2N 3Diamond force
3Club non-force
3Heart force
3Spade non-force

2Club 2Diamond
2Heart 3Club non-force (the principle of double fit does not apply because the Heart fit is not established)
3Diamond force
3Heart non-force
3Spade force

Competitive auctions after 2Club

 

If the enemy bids directly over 2Club with:

 
Double
Pass - ambiguous
Re-double - penalties
Other calls retain meaning
 
Suit bid
Double - penalties
New suits forcing
Cue bid asks for stopper
Club raises are competitive
 

Development after 2Diamond

 

Here is where the opening of 1N with 4441 and a singleton A or K comes into play. We never have a singleton A or K when we open 2Diamond. Why is this important? Because it helps responder evaluate his hand.

 

The 2Diamond opening shows 2 kinds of hands:

 
11 - 16 HCP 4441 or 5440 where the short suit is a minor
12+ - 16 HCP 4441 where the short suit is a major

 

The responses are:

 
2Heart
relay
2Spade
sign-off
2N
game force (artificial)
3 suit
force unless opener's singleton (then it is a sign-off)

 

Opener's rebids after 2Diamond - 2Spade

 

Opener passes with 3 suited hand unless he is short in Spades; in that case he bids 2N.

 

Opener's rebids after 2Diamond - 2N

 

Opener bids his short suit. Responder now sets the trump suit.

 

Opener's rebids after 2Diamond - 3 suit

 

Opener bids his short suit with a fit; passes with a singleton or void.

 

Development after 2Diamond - 2Heart (relay)

 
2Spade
shows a singleton major
2N
asks which major is short
3Club
Short Heart Now 3Heart gets two step answer showing strength
3Diamond
Short Spade and a minimum
3Heart
Short Spade and a maximum
3Club/3Diamond
signoff
3Heart/3Spade
not defined
3N
to play
2N
shows short Clubs
3Club
Asks size. Step 1 & 2 = min, Step 3 & 4 = max.
Steps 2 & 4 show a void
3Diamond/3Heart
signoff
3Spade
mildly encouraging (didn't bid 2Spade first)
3Club
shows short Diamonds
3Diamond
Asks size. Step 1 & 2 = min, Step 3 &4 = max.
Steps 2 & 4 show a void
3Heart
Signoff
3Spade
mildly encouraging (didn't bid 2Spade first)

 

Further development of 3 suited hands

After opener has shown shape and size, the only forcing bids by responder are bids in the short suit:

 

The first "cue" bid gets controls by steps

 
step 1 = 3 controls
step 2 = 4 controls
step 3 = 5 controls
step 4 = 6 controls
step 5 = 7 controls
step 6 = 8 controls

 

The second "cue" bid gets queens by steps like Blackwood (singleton Q does not count)

 
step 1 = 0 queens
step 2 = 1 queen
step 3 = 2 queens
step 4 = 3 queens

 

The third "cue" bid is to play.

Competitive auctions after 2Diamond

 

The enemy overcalls 2Diamond directly

 
They double
Pass = poor hand with Diamond tolerance
Redouble = good hand with Diamond tolerance

Over either the pass or the redouble, opener is expected to rescue himself by bidding 2Heart if his short suit is Diamonds.

Other calls retain their meaning
 
Overcalls of 3Club or 3Diamond
Double = conditional penalty i.e. opener passes unless that is his short suit.
3 major is forcing (opener raises with a fit)
3N = to play
Other minor = force to game if 4 minor
 
Overcalls of 2Heart or 2Spade
Double = conditional penalty i.e. opener passes unless that is his short suit.
2N asks for short suit

 

Overcall of 2N. Double is penalty, other calls are not defined.

 

The enemy overcalls the 2Heart or 2N relay

 
They double
Re-double = penalty
Pass is undefined
Other calls retain meaning
 
3 minor
Double = penalty
Suit = 5 cards, void in enemies' suit
Pass = 4441 singleton in enemies' suit
 
Over other calls, just do the best you can

Development after 2Heart or 2Spade opening

 

Remember that these two openings show 5 or 6 losers with 5 or 6 of the opened major and 4 or 5 Clubs. Responders first bid is as follows:

 
3Club is a sign off
3Diamond is natural, not forcing, opener can raise gently
raise is invitational
raise to game is to play
4 other major is to play
4Diamond is natural force
4Club is forcing unbalanced Club raise
3N is forcing unbalanced raise of major opened

 

After 2Heart

 
2N shows a 6+ card Spade suit (forcing)
2Spade is a relay
3Spade is not defined

 

After 2Spade

 
2N is a relay
3Heart shows a 6+ card Heart suit (forcing)

 

To make a forcing raise, either make an immediate 4Club or 3N bid or make 2 relays. Sequences that bid one of opener's suits after one relay are not forcing.

 

After making two relays, then responder shows the suit he wants to play in by bidding the suit naturally at the game level (a signoff), or by bidding it below game (if possible).
If there are two bids to agree opener's suits below game, then the cheaper one is used to agree that suit and other bids agree the second suit.
If there is one suit that can be bid below game naturally, then that bid agrees that suit and other calls agree the second suit.
If there is no suit that can be bid below game naturally, then the lower outside suit agrees the major and the higher outside suit agrees Clubs.
If there is no suit that can be agreed naturally below game and there is only one call between the last bid and game in one of the suits (e.g. 4Club was just bid and opener opened 2Heart), then that one bid is used to agree the major and the higher bid is used for Clubs.

 

The relay auctions develop as described in the following text.

2Spade - 2N (relay)

 
3Club
short Diamonds with 3+ Hearts
3Diamond
short Hearts with 3+ Diamonds
3Heart
6Spade 4Club 2-1 in the side suits
3Spade
5Spade4Club22
3N
5Spade5Club 2-1 in the side suits
4Club
6Spade5Club 2-0 or 1-1 in the side suits

 

2Spade - 2N - 3Club

 
3Diamond
relay
3Heart
5Spade 3Heart 1Diamond 4Club
3Spade
forcing, Spades are trump
3N
to play
4Club
forcing, Clubs are trump
4Heart
to play
4Spade
to play
3Spade
6Spade 3Heart 0Diamond 4Club
3N
to play
4Club
forcing, Clubs are trump
4Diamond
Diamond control, Spades are trump
4Heart
Heart control, Spades are trump
4Spade
to play
3N
5Spade 3Heart 0Diamond 5Club
4Club
forcing, Clubs are trump
4Diamond
Diamond control, Spades are trump
4Heart
Heart control, Spades are trump
4Spade
to play
4Club
5Spade 4Heart 0Diamond 4Club
4Diamond
forcing, Clubs are trump
4Heart
forcing, Spades are trump
4Spade
to play
3Heart
force setting Heart as trumps
3Spade
invitational (probably wasted Diamond values)
3N
final
4Club
invitational
4Heart or 4Spade
to play

 

2Spade - 2N - 3Diamond

 
3Heart
relay
3Spade
5Spade 1Heart 3Diamond 4Club
3N
to play
4Club
forcing, Clubs are trump
4Diamond
Diamond control, Spades are trump
4Heart
Heart control, Spades are trump
4Spade
to play
3N
6Spade 0Heart 3Diamond 4Club
4Club
forcing, Clubs are trump
4Diamond
Diamond control, Spades are trump
4Heart
Heart control, Spades are trump
4Spade
to play
4Club
5Spade 0Heart 3Diamond 5Club
4Diamond
forcing, Spades are trump
4Heart
forcing, Clubs are trump
4Spade
to play
4Diamond
5Spade 0Heart 4Diamond 4Club
4Heart
forcing, Spades are trump
!!
There is no forcing Club raise
3Spade
invitational (probably wasted Heart values)
3N
to play
4Club
invitational
4Diamond
force setting Diamond as trumps
4Spade
to play

 

2Spade - 2N - 3Heart

 
3Spade
invitational
3N
to play

 

2Spade - 2N - 3Heart or 3N

 
4Club
invitational
4Diamond
forcing Spades are trump
4Heart
forcing Clubs are trump
4Spade
to play

 

2Spade - 2N - 3Spade

 
3N
to play
4Club
invitational
4Diamond
Spades are trump
4Heart
Clubs are trump
4Spade
to play

 

2Heart - 2Spade (relay)

 
2N
short Spades with 3+ Diamonds
3Club
short Diamonds with 3+ Spades
3Diamond
6Heart 4Club 2-1 in side suits
3Heart
5Heart 4Club 22
3Spade
undefined
3N
5Heart 5Club 2-1 in side suits
4Club
6Heart 5Club 1-1 or 2-0 in side suits

 

2Heart - 2Spade - 2N

 
3Club
relay
3Diamond
1Spade 5Heart 3Diamond 4Club
3Heart
forcing, Hearts are trump
3Spade
Spade control, Clubs are trump
3N
to play
4Club
forcing, Clubs are trump no Spade control
4Diamond
forcing, Clubs are trump (has Diamond control?)
3Heart
0Spade 6Heart 3Diamond 4Club
3Spade
Spade control, Hearts are trump
3N
to play
4Club
forcing, Clubs are trump
4Diamond
Diamond control, no Spade control Hearts are trump
4Heart
to play
3Spade
= 0Spade 5Heart 3Diamond 5Club
3N
to play
4Club
forcing, Clubs are trump
4Diamond
control, Hearts are trump
4Spade
Spade control, Hearts are trump
3N
0Spade 5Heart 4Diamond 4Club
4Club
forcing, Clubs are trump
4Diamond
Diamond control, Hearts are trump
4Heart
to play
4Spade
Spade control, Hearts are trump
3Diamond
force setting Diamonds as trumps
3Heart
invitational (probably wasted Spade values)
3Spade
undefined
3N
to play
4Club
invitational

 

2Heart - 2Spade - 3Club

 
3Diamond
relay
3Heart
3Spade 5Heart 1Diamond 4Club
3Spade
Spade control, Hearts are trump
3N
final
4Club
forcing, Clubs are trump
4Diamond
Diamond control, Hearts are trump
4Heart
to play
3Spade
3Spade 6Heart 0Diamond 4Club
3N
final
4Club
forcing, Clubs are trump
4Diamond
Diamond control, Hearts are trump(limited usefulness since opener is void, should be used to show Spade control, but will never remember)
4Spade
Spade control, Hearts are trump
3N
3Spade 5Heart 0Diamond 5Club
4Club
forcing, Clubs are trump
4Diamond
Diamond control, Hearts are trump (limited usefulness since opener is void)
4Spade
Spade control, Hearts are trump
4Club
4Spade 5Heart 0Diamond 4Club
4Diamond
Hs are trump
4Spade
Cs are trump
3Heart
invitational (probably wasted Diamond values)
3Spade
force, setting the suit
3N
final
4Club
invitational

 

2Heart - 2Spade - 3Diamond or 3N

 
3Heart
invitational
3Spade
Clubs are trump
3N
final
4Club
invitational
4Diamond
Hearts are trump

 

2Heart - 2Spade - 3Heart

 
3Spade
Clubs are trump
3N
final
4Club
invitational
4Diamond
Hearts are trump

 

2Heart - 2N (Spade suit 6+ cards)

 
3Club
Clubs
3Diamond
3 Diamonds
3Heart
6 Hearts
3Spade
2 or 3 Spades not forcing
3N
no Spade fit
4Diamond
Spade fit, artificial slam try
4Spade
2 or 3 Spades not forcing

 

2Spade - 3Heart

 
3Spade
6 Spades
3N
no Heart fit
4Club
5 Clubs
4Diamond
Heart fit, artificial slam try
4Heart
Heart fit, not forcing

 

2Heart - 2Spade - 4Club

 
4Diamond
Hearts are trump
4Spade
Clubs are trump

 

2Spade - 2N - 4Club

 
4Diamond
Spades are trump
4Heart
Clubs are trump

 

2 Major - 4Club or 2 Major - 3N

 

Cue bidding commences in the partnership's methods. Neither partner can call blackwood.

Competitive auctions after 2Heart or 2Spade opening bid

 
Directly over 2Heart or 2Spade
They double
Redouble
penalties
Pass
ambiguous
3Club or 3Diamond
running
Relay
asking (ignoring double)
Other major
running
They bid a suit (Diamond or the other major)
Double
penalties
2N over 2Spade
asking (opener describes his hand as well as he can; he bids his fragment with 5431, rebids his major if 64xx, bids 3Club with 5422 and 3N if 55xx)
raise
competitive
4Club (with or without a jump) - natural forcing
Cue bid
High card game raise of major
4 (our) major
distributional raise
 
After relay response
If they double, rebids by opener are unchanged
They bid a suit
Double
5431 with 3 of enemies' suit
Pass
5431 or 5422 with shortness in enemies' suit
3N
55xx (There is no need to have 3N as a natural bid)
Other calls
tend to be as descriptive and natural as possible
 
Example
2Spade P 2N 3Diamond
?
X
5-1-3-4
3Spade
6-x-x-4
P
5-2-2-4 or 5-3-1-4
3N
5-x-x-5
3Heart
5-3-1-4

Development after 3Club opening bid

 

Remember that the 3Club opening bid shows at least 5 cards in each minor and promises 4 to 6 (Roman) losers. The responses are:

 
pass or 3Diamond
a signoff
3Heart
game force (trumps = Club)
3Spade
game force (trumps = Diamond)
3N
to play
4Club or 4Diamond
invitational
4Heart or 4Spade
final

 

Opener's rebids

 
3Club - 3Diamond
raise gently with 4 losers
3Club - 3Heart or 3Spade
Cue bidding begins.
3Club - 4Club or 4Diamond
pass or raise

Competitive Auctions after 1N

 

1N - enemy double - ?

 

If the double is for penalties (as opposed to Brozel or whatever), then we use the following agreements to scramble out of the rough.

 
2Club Club + Diamond (sometimes Club + Heart -- take 2Diamond preference out to 2Heart)
2Diamond Diamond + Heart
2Heart Heart + Club
2Spade game try with both majors
Redouble force. Opener bids 2Club. Responder passes or bids his suit
Pass force. Opener re-doubles -- Responder rebids:
Pass
they made error
2Club
Club + Spade
2Diamond
Diamond + Spade
2Heart
Heart + Spade
3 level bids
forcing
2N "cue bid" ` strong hand unsuitable for No Trump play
3 level bids preemptive

 

1N - P - P - X

 

Re-double is for penalties (showing 15-16 HCP).

 

1N - P - P - X - P - P - ?

 
2Club
Club + Diamond
2Diamond
Diamond + Heart
2Heart
Heart + Spade
2Spade
Spade + Club
Redouble
force Opener bids 2Club - Responder rebids
pass
Club suit
2Diamond
Diamond suit
2Heart
Heart + Club (with a long major, responder is expected to have transferred at his first turn)
2Spade
Spade + Diamond

 

1N - enemy overcall - ?

 

The general approach is to use lebensohl and informatory doubles:

 
Double
informatory 9+ - 12- HCP typically a small doubleton in the enemy suit.
2 level
competitive
3 level
forcing to game or 4 level
cue bids of 3Diamond/3Heart/3Spade
ask for a four card major and deny stopper help
3N
to play (denies stopper help)
2N
forces opener to bid 3Club

Responder rebids: pass or non-cue bid shows responder's suit. If the suit is higher ranking than the overcalled suit, the call is invitational. Cue bid asks for a four card major and shows stopper help. 3N is to play, and shows stopper help.

 

After 1N - P - Transfer - X

 

Opener re-doubles to show a 4 card holding (to an honor) in the artificially bid suit and denies 3 or more cards in the indicated suit. Opener passes with fewer than 4 cards in the artificially bid suit and fewer than 3 cards in the indicated suit. Opener accepts transfer with 3 card support

 

After 1N - P - transfer - overcall - P - P

 

Responder bids suit under true suit to re-transfer. He bids long suit directly to show invitational values. He bids a second suit to make a game force.

 
Example
1N P 2Diamond 2Spade
P P ?
3Club
natural game force
3Diamond
re-transfer to 3Heart
3Heart
invitation
2N/3N
natural
Double
natural
3Spade
asks for stopper

 

Development after 2N

 

We use a set of responses based somewhat upon the 1N structure. The responses are:

 
3Club
Stayman
3Diamond
Heart transfer
3Heart
Spade transfer
3Spade
transfer to 3N, then responder does ...
Pass
Wants to play 3N
4Club
Diamond transfer
4Diamond/Heart/Spade
3 suiter short in bid suit
3N
Club transfer

Miles' method over 2N

 

This material is placed here for those partnerships that wish to have a good definition of their 2N auctions. In CANARY there are two strong 2N auctions:

 

1Club - 1Diamond - 2N and 2N

 

These are sufficiently rare to use very simple transfers rather than Miles' approach. Anyway here is Miles structure over a strong 2N.

 
3Club
Stayman
3Diamond
transfer to 3Heart
3Heart
transfer to 3Spade
3Spade
transfer to 3N
3N
transfer to 4Club
4Club/4Diamond
natural forcing suit of Hxxxxx
4Heart/4Spade
natural slam try suit of HHxxxx (forcing to 4N)

 

Notice that the structure looks similar to the 1N structure. This is not an illusion. Our 1N structure is patterned on Miles 2N structure.

 

2N - 3Club

 
3Diamond
no major
3Heart
shows 5Spade (forcing) - this also shows 4Heart
3Spade
shows 5Heart (forcing) - this also shows 4Spade
3N
to play
4Club
Gerber
4Diamond
4441 (short Club) slam try
4Heart/4Spade
natural slam try showing 5 of bid suit with 4 of other major
3Heart/3Spade
the bid major
4Club
Gerber
4Diamond
artificial slam try agreeing the bid major
3N
both majors
4Club
Gerber
4Diamond
transfer to 4Heart
4Heart
transfer to 4Spade

 

2N - 3Diamond

 

3Heart is a neutral bid. Other calls show super fits. New suits by responder are forcing.

 

2N - 3Heart

 

3Spade is a neutral bid. Other calls show super fits. New suits by responder are natural and forcing (except 4Heart which shows 5+ Spade and 5+ Heart)

 

2N - 3Spade

 

3N is the automatic response and is the only way to get to 3N. Typically a partnership using Miles will have at least one disaster by bidding 3N over 2N rather than using 3Spade. Responder next bids:

 
4Club
transfer to 4Diamond

Responder then shows his secondary major (forcing to 4N) or bids 4N showing a good (HHxxxx) Diamond suit and a slam try (not forcing)

4Diamond/4Heart/4Spade
(4441 short in bid suit and a slam try)
4N
5-5 in minors

 

2N - 3N

 

4Club is the automatic response. Then 4Diamond or 4Heart or 4Spade show responder's secondary suit forcing to 4N. A 4N bid by responder over 4Club shows a good (HHxxxx) Club suit and is a slam try (not forcing).

Competitive Methods

After the enemy opens other than 1N

 

The defensive system is a mixture of Roman and Kaplan structure and philosophy. The Kaplan part consists of natural good overcalls with a new suit forcing by advancer (i.e. the partner of the person taking the first action for the defensive pair). In addition most jump overcalls are preemptive in nature. The Roman part is 2-suit showing overcalls and a Roman style take-out double.

 

The 1N overcall shows 17-20 HCP. The responses are the same as those over a 1N opening bid. Since we don't always have a stopper in the enemy's suit, a "transfer" into opener's bid major is asking for a stopper there.

 

The 2-suit overcalls show 5 or 6 losers and go as follows:

 
Over 1 Major opening
2N is for minors
3Diamond is for Diamonds and the unbid Major with 5 or 6 losers
jump cue bid is for Diamonds and the unbid Major with a big hand
cue bid shows Clubs and the unbid Major (top and bottom)
 
Over 1Diamond opening
2N is for Hearts and Clubs
2Diamond is for Majors
3Club is Spades and Clubs with 5 or 6 losers
3Diamond is Spades and Clubs with a big hand
 
Over 1Club opening
2N is for Diamonds and Hearts
2Club is for Majors
3Club is for Diamonds and Spades
 

 

Over all openings, 1N bid by a passed hand is a minimum balanced hand.

 

Our doubles of 1 level opening bids are not shape oriented, but instead show opening values with a choice of at least two suits. They can also, of course, be very powerful hands too strong for a simple overcall.

 

If we start our defensive actions with a double of a one-level opening bid, we use a Roman style set of responses unless the doubler is a passed hand (i.e. we don't use exclusion (defined below) bids if doubler is a passed hand -- whether advancer is a passed hand or not is irrelevant). Since doubler doesn't necessarily have support for all unbid suits, advancer's first duty is to exclude the suit he doesn't have support for and to also indicate his strength.

 

The exclusion bid is made at the one or two level (two level without a jump). If made at the one level, the exclusion bid shows 0-10 HCP with at most 3 cards in the suit bid. If made at the two level, it promises about 7-10 HCP and at most 2 cards in the suit bid. With 7-10 HCP and 4333 pattern, advancer bids 1N regardless of whether he has a stopper of the doubled suit or not.

 

If advancer has 0-6 HCP and no suit of three cards or shorter that he can bid at the one level, he also bids 1N. Therefore, 1N is a two way bid: either 0-6 with no suit of fewer than 4 cards he can bid at the one level or 7-10 4333.

 

With a game forcing response of 11 or more HCP, advancer bids 2N or jump shifts into a 5 card or longer suit.
If responder re-doubles, advancer's suit bids are natural and not too encouraging.
If responder bids a new suit, a new suit by advancer is natural and encouraging, doubler raises freely (i.e. doesn't show extra values) with 4 card support
Over responder's new suit, a double is an exclusion bid of the newly bid suit. That is, it asks for a takeout into one of the unbid suits.
The exception to this double being an exclusion bid occurs when the doubler is in pass-out seat, so that it is the opener who is bidding a new suit. In that case double is penalty oriented. Advancer's bid of a new suit is natural and encouraging just as in other systems.

 

If responder raises to the 2 or 3 level, double is responsive.

 

Since we make takeout doubles with most patterns without a dominant suit, one of the fallouts is that we don't have the balancing seat problems that other systems have. Double, of course, is still for takeout in the pass-out seat and suit bids and cue bids are the same as in the direct seat. 1N is still 17-20 HCP balanced even in the pass-out seat. If the 1N bidder is a passed hand, then the bid shows a minimum balanced hand

CRASH after they open Big Club
Over 1Club
Double
Wish to dispute ownership of the hand. 16+ or playing tricks. Advancer bids his shortest suit (exclusion) or passes with long Clubs.
1Diamond
Color (Reds or Blacks)
1Heart
RAnk (Majors or Minors)
1Spade
SHape(Pointed or Rounded)
1N
Probably minors (not a strong balanced hand)
Higher bids
natural

 

Over 1Club P 1Diamond
Double
Wish to dispute ownership of the hand. Advancer bids his shortest suit (exclusion) or passes with long diamonds
1Heart
Color
1Spade
RAnk
1N
SHape
Higher bids
natural

Advancer's objective is to get to the 3 level as quickly as possible. The objective of the partnership is not to determine what high level contract to reach as a sacrifice, but to remove the 1 and 2 level from the enemy.

Overcaller is obligated to correct (if necessary) any contract advancer names at advancer's first turn (through 5Spade) to the cheaper of his two suits.

 

System History

 

A brief description of changes to this document:

 

 

Version 2

 

The actions taken after 1Club double have been changed.

 

The meanings of the 1Spade and 1N responses to 1Club have been interchanged.

 

The auctions after 1Club - overcall have been altered slightly.

 

Responder's doubles after an overcall of the opening 2Diamond are now conditional penalty.

 

Version 2.1

 

Opener's rebid of 2N after 1Club - 1Spade has changed.

 

Version 3

 

The first relay after a 1Diamond or 1Heart opening is 1N, not the step bid (1Heart over 1Diamond and 1Spade over 1Heart).

 

Version 3.1

 

Miscellaneous editorial changes including using PRANCER printer.

 

Version 3.2

 

A minor change to 1Club auctions where opener's minor has been agreed (see discussion )

 

Version 3.3

 

Minor editorial changes due to using WordPerfect 5.1

 

Version 3.4 (September 1994)

 

Relays after 2 major end after determining pattern. General simplification of 2 Major openings. 2Diamond no longer includes big balanced hand. 2N shows 23-24 balanced. 3Club shows 55 in minors and opening strength.

 

Version 3.5 (May 1998)

 

Entire system converted to HTML